The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
23775 | 2020-02-14 02:07:57 | 149.95 | 99.1% |
19986 | 2019-02-03 20:26:31 | 140.11 | 98.3% |
16768 | 2018-09-16 06:12:37 | 122.46 | 96.6% |
12794 | 2018-05-03 19:27:38 | 146.23 | 97.7% |
5953 | 2017-10-15 07:21:19 | 123.88 | 96% |
4721 | 2017-09-24 22:26:29 | 108.77 | 96% |