The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
49171 | 2019-04-25 01:13:25 | 116.21 | 97% |
46343 | 2019-03-29 00:06:18 | 119.39 | 97% |
45689 | 2019-03-25 23:26:11 | 107.04 | 98% |
45532 | 2019-03-23 00:00:44 | 128.47 | 98% |
42511 | 2019-02-05 06:00:28 | 120.78 | 98% |
40701 | 2019-01-19 07:48:51 | 108.79 | 99% |
36150 | 2018-10-22 00:05:22 | 108.73 | 98% |
32124 | 2017-08-27 11:56:52 | 80.16 | 98% |
28191 | 2017-08-04 12:41:52 | 82.19 | 95% |
24617 | 2017-07-19 06:13:07 | 79.92 | 96% |
21616 | 2017-07-12 21:54:32 | 72.74 | 96% |
18940 | 2017-07-08 10:48:27 | 81.45 | 95% |
16742 | 2017-07-05 03:45:42 | 80.33 | 95% |
12763 | 2017-06-24 05:54:08 | 89.00 | 97% |
12417 | 2017-06-22 16:25:50 | 92.54 | 97% |
10723 | 2017-06-13 23:09:11 | 85.78 | 96% |
9710 | 2017-06-10 17:51:26 | 90.29 | 98% |
8241 | 2017-06-06 04:45:25 | 93.45 | 100% |