All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
64718 | 2020-03-06 04:26:45 | 110.92 | 97% |
40424 | 2019-11-18 18:42:18 | 91.55 | 96% |
32403 | 2019-05-06 01:20:07 | 93.14 | 96% |
32088 | 2019-04-28 16:19:32 | 93.30 | 96% |