The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
71256 | 2020-04-25 14:30:17 | 96.32 | 97% |
69594 | 2020-04-10 01:10:15 | 88.85 | 96% |
43984 | 2019-12-09 09:47:14 | 99.41 | 96% |
24703 | 2018-12-10 23:45:45 | 102.81 | 98% |
19414 | 2018-10-06 23:18:53 | 83.00 | 95% |
16159 | 2018-09-04 01:45:07 | 90.93 | 95% |
11309 | 2018-07-02 09:24:11 | 70.69 | 96% |
9287 | 2018-06-15 08:36:09 | 72.18 | 95% |
4822 | 2018-02-08 00:23:04 | 64.84 | 96% |