Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1578 | 2014-03-05 09:59:36 | 51.01 | 92% |
1458 | 2013-09-13 05:56:52 | 55.23 | 97% |
958 | 2012-11-28 06:12:36 | 42.86 | 93% |
605 | 2012-06-21 05:15:31 | 33.51 | 94% |
136 | 2012-03-01 05:56:37 | 26.69 | 92% |
132 | 2012-02-29 22:13:25 | 27.93 | 93% |