The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
68532 | 2020-12-03 23:47:17 | 96.64 | 98% |
57275 | 2019-10-11 23:49:20 | 110.37 | 99% |
55327 | 2019-08-24 01:33:10 | 102.89 | 99% |
54565 | 2019-07-05 19:41:51 | 97.33 | 99% |
52694 | 2019-05-22 01:16:30 | 100.45 | 99% |
48803 | 2019-04-11 00:55:52 | 102.55 | 98% |
48707 | 2019-04-10 01:16:29 | 105.67 | 99% |
43466 | 2019-01-22 01:59:01 | 85.23 | 96% |
40607 | 2018-12-11 02:30:14 | 105.94 | 99% |
40326 | 2018-12-08 23:30:40 | 97.35 | 98% |
37249 | 2018-10-30 01:35:25 | 96.17 | 98% |
23743 | 2018-05-05 20:36:41 | 99.79 | 98% |