Text race history for ⠈⠁ᵀ ᴱ ᴵ ᴸ ᴼ⠈⠁ (teiloq)

Back to text analysis page

The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
68532 2020-12-03 23:47:17 96.64 98%
57275 2019-10-11 23:49:20 110.37 99%
55327 2019-08-24 01:33:10 102.89 99%
54565 2019-07-05 19:41:51 97.33 99%
52694 2019-05-22 01:16:30 100.45 99%
48803 2019-04-11 00:55:52 102.55 98%
48707 2019-04-10 01:16:29 105.67 99%
43466 2019-01-22 01:59:01 85.23 96%
40607 2018-12-11 02:30:14 105.94 99%
40326 2018-12-08 23:30:40 97.35 98%
37249 2018-10-30 01:35:25 96.17 98%
23743 2018-05-05 20:36:41 99.79 98%