The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
61681 | 2020-10-09 01:55:57 | 122.47 | 98% |
51652 | 2019-11-18 03:57:53 | 150.83 | 100% |
49741 | 2019-09-02 03:03:55 | 128.93 | 99% |
48819 | 2019-08-05 01:10:07 | 116.62 | 98% |
43872 | 2018-11-15 06:48:51 | 103.35 | 96% |