Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3835 | 2012-11-11 19:32:46 | 103.71 | 99% |
3207 | 2009-06-30 11:48:44 | 97.73 | |
2750 | 2009-05-31 14:48:22 | 86.80 | |
2438 | 2008-12-05 12:36:18 | 90.00 | |
2381 | 2008-12-04 19:29:13 | 97.21 | |
1980 | 2008-11-24 17:45:50 | 96.59 | |
1631 | 2008-11-20 15:56:32 | 94.18 |