The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1884 | 2019-08-01 21:16:03 | 107.90 | 97.4% |
879 | 2019-07-23 15:01:48 | 87.67 | 97.9% |