The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
572 | 2017-01-27 00:43:26 | 51.54 | 82% |
315 | 2017-01-24 21:59:11 | 55.65 | 83% |