The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6640 | 2019-01-31 20:47:33 | 122.57 | 97% |
3311 | 2018-12-03 17:11:21 | 104.44 | 97% |