The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1588 | 2017-10-06 09:28:21 | 65.71 | 96% |
1059 | 2017-05-14 09:33:51 | 60.06 | 89% |