Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2410 | 2016-10-27 10:05:51 | 61.39 | 95% |
1989 | 2016-05-12 12:28:08 | 51.13 | 92% |
1856 | 2016-04-25 11:33:07 | 48.42 | 88% |
1794 | 2016-04-20 18:00:06 | 50.05 | 93% |
1701 | 2016-04-10 12:32:24 | 48.41 | 90% |
783 | 2016-01-16 17:44:00 | 51.49 | 92% |
415 | 2015-12-28 15:49:04 | 45.53 | 92% |
48 | 2015-12-19 17:21:37 | 34.46 | 87% |