The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16831 | 2020-05-07 05:40:31 | 124.89 | 98% |
13270 | 2020-03-27 18:07:03 | 108.17 | 96% |
13231 | 2020-03-27 05:07:36 | 126.48 | 98% |
10705 | 2020-02-13 01:12:20 | 114.15 | 97% |