The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
13713 | 2020-06-07 11:16:06 | 134.18 | 98% |
12639 | 2020-05-03 15:18:56 | 129.84 | 95% |
12450 | 2020-04-23 07:05:09 | 113.82 | 95% |
997 | 2017-06-26 13:49:16 | 80.19 | 97% |