The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
12817 | 2020-05-03 15:18:55 | 135.18 | 98% |
10912 | 2019-08-27 15:18:21 | 132.32 | 97% |
10308 | 2019-07-06 00:11:06 | 157.55 | 99% |
8863 | 2019-04-24 00:55:37 | 149.85 | 99% |
8618 | 2019-03-28 13:05:19 | 130.95 | 99% |
3572 | 2018-02-06 00:10:58 | 115.95 | 97% |
1351 | 2017-05-14 20:38:39 | 119.02 | 93% |
1106 | 2017-04-18 13:06:30 | 121.42 | 94% |
869 | 2017-02-02 13:55:37 | 131.10 | 96% |