Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1928 | 2009-11-05 23:29:18 | 160.18 | |
1813 | 2009-10-23 22:55:43 | 148.34 | |
1785 | 2009-10-19 23:17:56 | 138.22 | |
1640 | 2009-06-25 00:30:56 | 145.71 | |
1536 | 2009-06-22 22:24:43 | 144.51 |