Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
590 | 2015-02-06 14:45:58 | 162.73 | 100% |
433 | 2013-02-19 03:01:31 | 166.20 | 99% |
314 | 2013-01-01 10:23:46 | 177.98 | 98% |
247 | 2012-12-21 09:10:08 | 190.60 | 100% |
208 | 2012-12-13 04:57:03 | 161.89 | 98% |
97 | 2012-11-14 12:43:24 | 153.05 | 99% |