The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
16176 | 2020-06-29 19:56:48 | 116.64 | 99% |
3365 | 2019-12-25 19:06:37 | 90.71 | 96% |
2238 | 2019-11-04 08:54:54 | 90.99 | 99% |