The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2835 | 2020-11-06 02:24:25 | 90.95 | 98% |
2824 | 2020-10-29 10:12:09 | 96.55 | 98% |