Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
14646 | 2020-08-25 12:12:48 | 147.98 | 98% |
12220 | 2018-04-02 10:01:37 | 143.75 | 97% |
8394 | 2015-08-22 13:12:46 | 151.64 | 92% |
8112 | 2015-07-17 10:23:57 | 142.34 | 88% |
7946 | 2015-06-26 06:51:56 | 113.44 | 77% |
6719 | 2015-01-18 09:25:09 | 123.23 | 80% |
6184 | 2014-12-14 09:37:13 | 140.06 | 90% |
5598 | 2014-11-13 06:31:55 | 145.32 | 90% |
5384 | 2014-07-09 10:48:55 | 152.48 | 93% |
3901 | 2012-12-09 06:31:07 | 144.73 | 95% |
3294 | 2012-08-12 01:56:20 | 143.04 | 95% |
2159 | 2012-05-03 11:49:35 | 121.17 | 91% |
2012 | 2012-04-24 08:15:32 | 129.47 | 92% |
1921 | 2012-04-22 03:13:01 | 117.16 | 89% |
1329 | 2012-03-16 10:10:53 | 147.77 | 95% |
1036 | 2012-01-10 09:21:18 | 130.36 | 96% |
905 | 2012-01-03 05:43:30 | 140.52 | 96% |
569 | 2011-12-10 07:38:06 | 104.01 | 84% |