The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8808 | 2017-07-26 06:37:27 | 76.60 | 96% |
1995 | 2017-04-10 02:14:17 | 78.13 | 95% |
907 | 2017-03-11 11:27:17 | 60.80 | 92% |
344 | 2017-02-25 07:28:50 | 56.39 | 92% |