Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
201 | 2009-08-09 05:27:15 | 26.70 | |
157 | 2009-08-07 07:50:46 | 29.94 | |
60 | 2009-08-02 10:11:41 | 29.60 |