Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3201 | 2016-09-23 13:10:19 | 111.03 | 96% |
2833 | 2014-01-29 11:59:06 | 117.77 | 98% |
2560 | 2014-01-03 00:42:40 | 110.30 | 95% |
2296 | 2013-12-26 02:09:17 | 113.58 | 99% |
2082 | 2013-12-23 19:35:22 | 129.39 | 98% |
2033 | 2013-12-19 22:53:56 | 115.20 | 95% |
1607 | 2013-12-17 00:06:05 | 115.94 | 97% |
1504 | 2013-12-13 18:14:52 | 115.56 | 96% |
1106 | 2013-12-08 00:48:02 | 121.94 | 100% |
1015 | 2013-12-07 20:48:23 | 104.48 | 95% |
973 | 2013-12-07 19:44:19 | 84.08 | 88% |
588 | 2013-12-04 15:08:08 | 118.79 | 97% |
288 | 2013-12-03 23:37:18 | 106.02 | 96% |