Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
113 | 2009-09-11 10:54:03 | 38.89 | |
60 | 2009-08-28 21:42:58 | 34.11 | |
48 | 2009-08-28 21:18:05 | 32.21 |