Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
314 | 2010-04-25 00:10:29 | 41.49 | |
107 | 2010-04-10 02:06:05 | 28.59 |