The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4465 | 2019-11-09 17:26:03 | 45.42 | 95% |
3527 | 2019-10-17 02:43:43 | 46.45 | 95% |
1677 | 2019-08-18 20:47:26 | 43.56 | 94% |
711 | 2019-07-26 23:55:18 | 42.77 | 94% |