The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
141 | 2018-08-25 20:32:02 | 40.03 | 92% |
60 | 2018-08-20 06:55:53 | 36.17 | 92% |