Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
974 | 2010-08-22 21:53:55 | 38.57 | |
683 | 2010-02-14 15:27:50 | 45.93 | |
338 | 2010-01-02 14:45:59 | 39.78 | |
333 | 2010-01-02 14:19:41 | 39.14 | |
193 | 2009-12-28 18:30:26 | 34.65 |