The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
4322 | 2018-03-19 13:13:02 | 114.63 | 99% |
3811 | 2018-03-05 08:57:18 | 112.95 | 98% |
188 | 2017-11-13 16:57:45 | 91.79 | 97% |