The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5048 | 2018-11-26 16:30:13 | 107.60 | 98% |
3610 | 2018-10-21 09:11:58 | 92.74 | 96% |
1590 | 2018-08-06 14:29:03 | 104.30 | 97% |