The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
1678 | 2017-07-21 15:02:36 | 48.07 | 97% |
660 | 2017-06-07 15:34:17 | 52.11 | 98% |