All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
29463 | 2020-10-04 04:03:00 | 147.62 | 97% |
23832 | 2020-07-19 23:45:41 | 167.81 | 100% |
22616 | 2020-07-05 23:04:13 | 176.07 | 100% |
20764 | 2020-06-14 19:33:28 | 140.25 | 97% |
13256 | 2020-05-02 21:46:02 | 155.18 | 99% |
12426 | 2020-04-24 03:53:23 | 128.15 | 98% |
7743 | 2019-12-22 01:45:08 | 129.25 | 100% |
7616 | 2019-10-19 02:53:31 | 117.88 | 98% |
5236 | 2019-07-24 23:57:26 | 129.52 | 98% |
2156 | 2019-06-14 07:26:05 | 122.50 | 98% |