The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
27138 | 2020-08-31 07:00:36 | 144.92 | 98% |
25616 | 2020-08-17 18:39:43 | 137.06 | 98% |
23104 | 2020-07-10 02:19:56 | 162.33 | 100% |
21694 | 2020-06-25 05:05:02 | 133.19 | 96% |
19301 | 2020-06-02 00:14:25 | 147.09 | 100% |
13593 | 2020-05-05 02:29:13 | 118.48 | 96% |
13514 | 2020-05-04 23:28:27 | 138.23 | 97% |
5310 | 2019-07-25 01:12:03 | 109.34 | 97% |