Text race history for (khronic)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
73983 2019-08-22 06:03:48 84.62 96%
55655 2018-09-10 05:55:05 96.19 96%
54295 2018-08-22 04:56:20 94.54 96%
39916 2017-10-12 00:46:38 102.50 97%
39915 2017-10-12 00:44:18 94.94 96%