The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
73983 | 2019-08-22 06:03:48 | 84.62 | 96% |
55655 | 2018-09-10 05:55:05 | 96.19 | 96% |
54295 | 2018-08-22 04:56:20 | 94.54 | 96% |
39916 | 2017-10-12 00:46:38 | 102.50 | 97% |
39915 | 2017-10-12 00:44:18 | 94.94 | 96% |