The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
87630 | 2020-09-13 09:55:47 | 116.92 | 99% |
74447 | 2019-09-01 10:00:50 | 106.89 | 97% |
57007 | 2018-10-22 06:38:40 | 108.00 | 98% |
54751 | 2018-08-28 04:20:18 | 99.69 | 97% |
51294 | 2018-06-26 07:32:32 | 105.78 | 98% |
47112 | 2018-01-31 08:10:25 | 105.08 | 98% |
45731 | 2017-12-27 07:33:00 | 83.45 | 95% |
36263 | 2017-08-24 02:32:59 | 100.22 | 97% |
31344 | 2017-06-05 03:43:59 | 99.26 | 97% |
31343 | 2017-06-05 03:04:38 | 94.09 | 97% |
31253 | 2017-06-03 13:05:11 | 85.36 | 90% |
27998 | 2017-04-14 06:06:24 | 95.83 | 94% |
27927 | 2017-04-13 06:10:18 | 96.64 | 94% |
27926 | 2017-04-13 06:08:29 | 89.99 | 90% |
22685 | 2017-01-26 09:06:50 | 89.57 | 94% |
22684 | 2017-01-26 09:05:56 | 80.04 | 91% |