The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
82412 | 2020-03-01 10:45:23 | 103.35 | 99% |
80494 | 2020-01-25 10:27:30 | 113.65 | 98% |
74017 | 2019-08-22 23:57:49 | 126.87 | 100% |
71028 | 2019-06-08 10:08:37 | 103.64 | 98% |
70841 | 2019-06-01 08:05:30 | 103.66 | 97% |
55872 | 2018-09-14 03:30:33 | 94.47 | 96% |
55239 | 2018-09-03 06:17:56 | 113.68 | 98% |
53120 | 2018-08-09 05:53:18 | 104.52 | 97% |
42361 | 2017-11-11 11:25:26 | 113.60 | 98% |
27740 | 2017-04-10 04:49:24 | 83.39 | 87% |
27481 | 2017-04-06 06:21:47 | 90.44 | 91% |
26917 | 2017-03-30 23:32:28 | 97.80 | 94% |
26916 | 2017-03-30 23:31:44 | 85.36 | 91% |
26915 | 2017-03-30 23:30:52 | 77.37 | 89% |