Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
476 | 2013-01-02 18:14:57 | 50.20 | 87% |
255 | 2012-12-31 15:15:02 | 60.72 | 91% |