The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
47215 | 2020-11-06 07:41:49 | 60.15 | 95% |
47181 | 2020-11-05 04:23:39 | 73.60 | 97% |
42445 | 2020-06-06 18:28:40 | 72.25 | 96% |
31243 | 2019-08-27 00:16:24 | 81.22 | 98% |
27666 | 2019-06-15 05:53:03 | 79.18 | 98% |
26779 | 2019-05-28 22:34:02 | 77.42 | 97% |
20250 | 2018-09-01 02:41:42 | 78.24 | 97% |
18190 | 2018-04-16 00:43:42 | 81.79 | 98% |