The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
13356 | 2017-08-10 21:32:06 | 71.75 | 98% |
12813 | 2017-06-21 20:13:31 | 70.65 | 98% |