The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
99439 | 2020-07-01 08:12:01 | 90.45 | 96% |
98702 | 2020-06-22 00:07:36 | 80.11 | 97% |
89673 | 2020-03-21 13:15:50 | 83.34 | 97% |
81661 | 2019-09-01 10:01:01 | 81.69 | 96% |
77016 | 2019-06-10 10:48:19 | 72.86 | 96% |
76881 | 2019-06-08 14:32:01 | 73.47 | 96% |
69119 | 2019-01-21 01:58:51 | 86.54 | 97% |
60518 | 2018-08-02 16:05:08 | 95.81 | 98% |
60256 | 2018-07-27 14:19:22 | 81.13 | 96% |
49710 | 2018-01-10 23:40:11 | 74.16 | 95% |
41137 | 2017-07-06 17:10:01 | 92.32 | 98% |
40331 | 2017-06-21 19:14:44 | 80.50 | 97% |
39817 | 2017-06-10 22:45:14 | 87.03 | 98% |
38468 | 2017-05-12 20:35:49 | 76.92 | 91% |
38155 | 2017-04-30 21:58:59 | 86.26 | 95% |
36731 | 2017-04-08 21:09:49 | 88.59 | 96% |
34669 | 2017-02-13 23:20:38 | 73.21 | 91% |