All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
24771 | 2023-01-16 02:41:55 | 220.96 | 100% |
5657 | 2020-10-11 03:34:29 | 162.28 | 98% |
5544 | 2020-10-07 21:45:25 | 175.55 | 98% |
1108 | 2020-07-20 18:54:30 | 160.23 | 99% |