Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1496 | 2013-07-19 07:36:30 | 77.66 | 90% |
420 | 2011-07-31 12:15:09 | 53.53 | 88% |
381 | 2011-07-26 13:41:24 | 52.60 | 93% |
355 | 2011-07-25 04:35:41 | 53.09 | 93% |
293 | 2011-07-02 16:03:34 | 39.55 | 92% |
229 | 2011-06-30 12:48:51 | 51.96 | 95% |