The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
19156 | 2019-03-31 04:51:38 | 146.93 | 99% |
11404 | 2017-05-08 10:02:29 | 128.47 | 97% |
6752 | 2017-01-31 21:56:54 | 109.61 | 95% |
5955 | 2017-01-25 04:45:03 | 131.87 | 99% |