Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
182 | 2009-05-10 10:45:13 | 143.08 | |
27 | 2009-05-08 15:37:28 | 93.27 |