All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
10063 | 2020-12-15 04:32:49 | 157.71 | 99% |
3771 | 2020-08-07 21:41:42 | 141.65 | 99% |
3251 | 2020-08-06 04:08:06 | 157.67 | 99% |
3211 | 2020-08-06 00:38:41 | 106.16 | 98% |
302 | 2020-06-26 19:34:59 | 157.44 | 100% |