Text race history for Hkishi (hkishi)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
1435 2020-09-28 16:56:26 77.90 98%
746 2020-09-04 18:50:39 66.94 97%