The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1435 | 2020-09-28 16:56:26 | 77.90 | 98% |
746 | 2020-09-04 18:50:39 | 66.94 | 97% |