The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
12810 | 2019-05-05 11:34:54 | 129.31 | 99% |
7468 | 2018-07-29 18:13:03 | 132.12 | 99% |
4937 | 2018-06-01 18:44:50 | 131.31 | 99% |
4266 | 2018-04-23 10:07:04 | 124.74 | 99% |
2296 | 2018-03-22 02:47:39 | 110.56 | 100% |
741 | 2017-09-21 15:46:21 | 108.75 | 98% |