Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
200 | 2010-03-25 11:42:30 | 91.55 | |
113 | 2010-03-07 16:45:39 | 85.16 | |
36 | 2010-03-07 12:15:39 | 75.60 |