All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
48437 | 2021-11-28 15:12:08 | 131.45 | 97.7% |
10066 | 2019-12-07 18:09:33 | 94.07 | 97% |
7947 | 2019-10-20 15:23:53 | 90.14 | 97.7% |
4356 | 2019-09-01 14:58:18 | 78.54 | 95.7% |
1093 | 2019-07-21 22:36:39 | 72.76 | 96.5% |